![]() There are 2 different kinds of harbor locations: If you have built a settlement or city at a harbor location, you can trade more effectively. You do not need a harbor (settlement at a harbor location) to trade at 4:1, so when nobody wants to tradeā¦ You may trade 4 identical Resource Cards to the supply in exchange for the Resource Card of your choice. ![]() The most basic (and unfavorable) exchange rate is 4:1. On your turn, you can trade resources using maritime trade during the trade phase even without involving another player. Important: While it is your turn you must be a part of all trades, the other players may not trade among themselves). You may trade as many times as you can, using single or multiple cards, but you may not give away cards (i.e., "trade" 0 cards for 1 or more cards). You and the other players negotiate the terms of your trades-such as which cards will be exchanged. On your turn, you may trade resources with the other players(after rolling for resource production). The other players may not trade amongst themselves, only with the player whose turn it is. In the second phase of your turn, you may trade with the other players. You may not trade like resources (e.g., 2 wool for 1 wool). You may trade as long as you have Resource Cards. You cannot trade with the bank during another player's turn. You may trade with another player between your turns, but only if it is his turn and he elects to trade with you. If you decide not to trade during your turn, no one can trade. After you roll for resource production, you may trade with other players (domestic trade) or with the bank (maritime trade).
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